GridCellLayer
The GridCellLayer can render a grid-based heatmap.
It is a variation of the ColumnLayer.
It takes the constant width / height of all cells and bottom-left coordinate of each cell.
This is the primitive layer rendered by GridLayer after aggregation. Unlike the GridLayer, it renders one column for each data object.
- JavaScript
 - TypeScript
 - React
 
import {Deck} from '@deck.gl/core';
import {GridCellLayer} from '@deck.gl/layers';
const layer = new GridCellLayer({
  id: 'GridCellLayer',
  data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/hexagons.json',
  cellSize: 200,
  extruded: true,
  elevationScale: 5000,
  getElevation: d => d.value,
  getFillColor: d => [48, 128, d.value * 255, 255],
  getPosition: d => d.centroid,
  pickable: true
});
new Deck({
  initialViewState: {
    longitude: -122.4,
    latitude: 37.74,
    zoom: 11
  },
  controller: true,
  getTooltip: ({object}) => object && `height: ${object.value * 5000}m`,
  layers: [layer]
});
import {Deck, PickingInfo} from '@deck.gl/core';
import {GridCellLayer} from '@deck.gl/layers';
import type {PickingInfo} from '@deck.gl/core';
type DataType = {
  value: number;
  centroid: [longitude: number, latitude: number];
};
const layer = new GridCellLayer<DataType>({
  id: 'GridCellLayer',
  data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/hexagons.json',
  cellSize: 200,
  extruded: true,
  elevationScale: 5000,
  getElevation: (d: DataType) => d.value,
  getFillColor: (d: DataType) => [48, 128, d.value * 255, 255],
  getPosition: (d: DataType) => d.centroid,
  pickable: true
});
new Deck({
  initialViewState: {
    longitude: -122.4,
    latitude: 37.74,
    zoom: 11
  },
  controller: true,
  getTooltip: ({object}: PickingInfo<DataType>) => object && `height: ${object.value * 5000}m`,
  layers: [layer]
});
import React from 'react';
import {DeckGL} from '@deck.gl/react';
import {GridCellLayer} from '@deck.gl/layers';
import type {PickingInfo} from '@deck.gl/core';
type DataType = {
  value: number;
  centroid: [longitude: number, latitude: number];
};
function App() {
  const layer = new GridCellLayer<DataType>({
    id: 'GridCellLayer',
    data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/hexagons.json',
    cellSize: 200,
    extruded: true,
    elevationScale: 5000,
    getElevation: (d: DataType) => d.value,
    getFillColor: (d: DataType) => [48, 128, d.value * 255, 255],
    getPosition: (d: DataType) => d.centroid,
    pickable: true
  });
  return <DeckGL
    initialViewState={{
      longitude: -122.4,
      latitude: 37.74,
      zoom: 11
    }}
    controller
    getTooltip={({object}: PickingInfo<DataType>) => object && `height: ${object.value * 5000}m`}
    layers={[layer]}
  />;
}
Installation
To install the dependencies from NPM:
npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers
import {GridCellLayer} from '@deck.gl/layers';
import type {GridCellLayerProps} from '@deck.gl/layers';
new GridCellLayer<DataT>(...props: GridCellLayerProps<DataT>[]);
To use pre-bundled scripts:
<script src="https://unpkg.com/deck.gl@^9.0.0/dist.min.js"></script>
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^9.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/layers@^9.0.0/dist.min.js"></script>
new deck.GridCellLayer({});
Properties
Inherits from all Base Layer properties.
Render Options
cellSize (number, optional) 
- Default: 
1000 
Size of each grid cell in meters
coverage (number, optional) 
- Default: 
1 
Cell size scale factor. The size of cell is calculated by
cellSize * coverage.
elevationScale (number, optional) 
- Default: 
1 
Elevation multiplier. The elevation of cell is calculated by
elevationScale * getElevation(d). elevationScale is a handy property
to scale all cell elevations without updating the data.
extruded (boolean, optional)
- Default: 
true 
Whether to enable grid elevation. If set to false, all grid will be flat.
material (Material, optional)
- Default: 
true 
This is an object that contains material props for lighting effect applied on extruded polygons. Check the lighting guide for configurable settings.
Data Accessors
getPosition (Accessor<Position>, optional) 
- Default: 
x => x.position 
Method called to retrieve the bottom-left corner ([minX, minY]) of each cell.
getColor (Accessor<Color>, optional) 
- Default: 
[255, 0, 255, 255] 
The rgba color of each object, in r, g, b, [a]. Each component is in the 0-255 range.
- If an array is provided, it is used as the color for all objects.
 - If a function is provided, it is called on each object to retrieve its color.
 
getElevation (Accessor<number>, optional) 
- Default: 
1000 
The elevation of each cell in meters.
- If a number is provided, it is used as the elevation for all objects.
 - If a function is provided, it is called on each object to retrieve its elevation.