GridLayer
The GridLayer
aggregates data into a grid-based heatmap. The color and height of a cell are determined based on the objects it contains.
This layer renders either a GPUGridLayer or a CPUGridLayer, depending on its props and whether GPU aggregation is supported. For more details check the GPU Aggregation
section below.
GridLayer
is a CompositeLayer.
import DeckGL from '@deck.gl/react';
import {GridLayer} from '@deck.gl/aggregation-layers';
function App({data, viewState}) {
/**
* Data format:
* [
* {COORDINATES: [-122.42177834, 37.78346622]},
* ...
* ]
*/
const layer = new GridLayer({
id: 'new-grid-layer',
data,
pickable: true,
extruded: true,
cellSize: 200,
elevationScale: 4,
getPosition: d => d.COORDINATES
});
return <DeckGL viewState={viewState}
layers={[layer]}
getTooltip={({object}) => object && `${object.position.join(', ')}\nCount: ${object.count}`} />;
}
Note: The GridLayer
at the moment only works with COORDINATE_SYSTEM.LNGLAT
.
Installation
To install the dependencies from NPM:
npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers @deck.gl/aggregation-layers
import {GridLayer} from '@deck.gl/aggregation-layers';
new GridLayer({});
To use pre-bundled scripts:
<script src="https://unpkg.com/deck.gl@^8.0.0/dist.min.js"></script>
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^8.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/layers@^8.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/aggregation-layers@^8.0.0/dist.min.js"></script>
new deck.GridLayer({});
Properties
Inherits from all Base Layer and CompositeLayer properties.
Render Options
cellSize
(Number, optional)
- Default:
1000
Size of each cell in meters
colorDomain
(Array, optional)
- Default:
[min(colorWeight), max(colorWeight)]
Color scale domain, default is set to the extent of aggregated weights in each cell. You can control how the colors of cells are mapped to weights by passing in an arbitrary color domain. This is useful when you want to render different data input with the same color mapping for comparison.
colorRange
(Array, optional)
- Default: colorbrewer
6-class YlOrRd
Specified as an array of colors [color1, color2, ...]. Each color is an array of 3 or 4 values [R, G, B] or [R, G, B, A], representing intensities of Red, Green, Blue and Alpha channels. Each intensity is a value between 0 and 255. When Alpha not provided a value of 255 is used.
colorDomain
is divided into colorRange.length
equal segments, each mapped to one color in colorRange
.
coverage
(Number, optional)
- Default:
1
Cell size multiplier, clamped between 0 - 1. The displayed size of cell is calculated by coverage * cellSize
.
Note: coverage does not affect how objects are binned.
elevationDomain
(Array, optional)
- Default:
[0, max(elevationWeight)]
Elevation scale input domain, default is set to between 0 and the max of aggregated weights in each cell. You can control how the elevations of cells are mapped to weights by passing in an arbitrary elevation domain. This is useful when you want to render different data input with the same elevation scale for comparison.
elevationRange
(Array, optional)
- Default:
[0, 1000]
Elevation scale output range
elevationScale
(Number, optional)
- Default:
1
Cell elevation multiplier. This is a handy property to scale all cells without updating the data.
extruded
(Boolean, optional)
- Default:
true
Whether to enable cell elevation.If set to false, all cell will be flat.
upperPercentile
(Number, optional)
- Default:
100
Filter cells and re-calculate color by upperPercentile
. Cells with value
larger than the upperPercentile will be hidden.
lowerPercentile
(Number, optional)
- Default:
0
Filter cells and re-calculate color by lowerPercentile
. Cells with value
smaller than the lowerPercentile will be hidden.
elevationUpperPercentile
(Number, optional)
- Default:
100
Filter cells and re-calculate elevation by elevationUpperPercentile
. Cells with elevation value
larger than the elevationUpperPercentile will be hidden.
elevationLowerPercentile
(Number, optional)
- Default:
0
Filter cells and re-calculate elevation by elevationLowerPercentile
. Cells with elevation value
smaller than the elevationLowerPercentile will be hidden.
colorScaleType
(String, optional)
- Default: 'quantize'
Scaling function used to determine the color of the grid cell, default value is 'quantize'. Supported Values are 'quantize', 'linear', 'quantile' and 'ordinal'.
fp64
(Boolean, optional)
- Default:
false
Whether the aggregation should be performed in high-precision 64-bit mode. Note that since deck.gl v6.1, the default 32-bit projection uses a hybrid mode that matches 64-bit precision with significantly better performance.
gpuAggregation
(bool, optional)
- Default:
false
When set to true, aggregation is performed on GPU, provided other conditions are met, for more details check the GPU Aggregation
section below. GPU aggregation can be a lot faster than CPU depending upon the number of objects and number of cells.
Note: GPU Aggregation is faster only when using large data sets. For smaller data sets GPU Aggregation could be potentially slower than CPU Aggregation.
material
(Object, optional)
- Default:
true
This is an object that contains material props for lighting effect applied on extruded polygons. Check the lighting guide for configurable settings.
colorAggregation
(String, optional)
- Default: 'SUM'
Defines the operation used to aggregate all data object weights to calculate a cell's color value. Valid values are 'SUM', 'MEAN', 'MIN' and 'MAX'. 'SUM' is used when an invalid value is provided.
getColorWeight
and colorAggregation
together determine the elevation value of each cell. If the getColorValue
prop is supplied, they will be ignored. Note that supplying getColorValue
disables GPU aggregation.
Example 1 : Using count of data elements that fall into a cell to encode the its color
- Using
getColorValue
...
const layer = new CPUGridLayer({
id: 'my-grid-layer',
...
getColorValue: points => points.length,
...
});
- Using
getColorWeight
andcolorAggregation
...
const layer = new CPUGridLayer({
id: 'my-grid-layer',
...
getColorWeight: point => 1,
colorAggregation: 'SUM'
...
});
Example 2 : Using mean value of 'SPACES' field of data elements to encode the color of the cell
- Using
getColorValue
function getMean(points) {
return points.reduce((sum, p) => sum += p.SPACES, 0) / points.length;
}
...
const layer = new CPUGridLayer({
id: 'my-grid-layer',
...
getColorValue: getMean,
...
});
- Using
getColorWeight
andcolorAggregation
...
const layer = new CPUGridLayer({
id: 'my-grid-layer',
...
getColorWeight: point => point.SPACES,
colorAggregation: 'SUM'
...
});
If your use case requires aggregating using an operation that is not one of 'SUM', 'MEAN', 'MAX' and 'MIN', getColorValue
should be used to define such custom aggregation function. In those cases GPU aggregation is not supported.
elevationAggregation
(String, optional)
- Default: 'SUM'
Defines the operation used to aggregate all data object weights to calculate a cell's elevation value. Valid values are 'SUM', 'MEAN', 'MIN' and 'MAX'. 'SUM' is used when an invalid value is provided.
getElevationWeight
and elevationAggregation
together determine the elevation value of each cell. If the getElevationValue
prop is supplied, they will be ignored. Note that supplying getElevationValue
disables GPU aggregation.
Example 1 : Using count of data elements that fall into a cell to encode the its elevation
- Using
getElevationValue
...
const layer = new CPUGridLayer({
id: 'my-grid-layer',
...
getElevationValue: points => points.length
...
});
- Using
getElevationWeight
andelevationAggregation
...
const layer = new CPUGridLayer({
id: 'my-grid-layer',
...
getElevationWeight: point => 1,
elevationAggregation: 'SUM'
...
});
Example 2 : Using maximum value of 'SPACES' field of data elements to encode the elevation of the cell
- Using
getElevationValue
function getMax(points) {
return points.reduce((max, p) => p.SPACES > max ? p.SPACES : max, -Infinity);
}
...
const layer = new CPUGridLayer({
id: 'my-grid-layer',
...
getElevationValue: getMax,
...
});
- Using
getElevationWeight
andelevationAggregation
...
const layer = new CPUGridLayer({
id: 'my-grid-layer',
...
getElevationWeight: point => point.SPACES,
elevationAggregation: 'MAX'
...
});
If your use case requires aggregating using an operation that is not one of 'SUM', 'MEAN', 'MAX' and 'MIN', getElevationValue
should be used to define such custom aggregation function. In those cases GPU aggregation is not supported.
getElevationValue
(Function, optional)
- Default:
null
After data objects are aggregated into cells, this accessor is called on each cell to get the value that its elevation is based on. If supplied, this will override the effect of getElevationWeight
and elevationAggregation
props. Note that supplying this prop disables GPU aggregation.
Arguments:
objects
(Array) - a list of objects whose positions fall inside this cell.objectInfo
(Object) - contains the following fields:indices
(Array) - the indices ofobjects
in the original datadata
- the value of thedata
prop.
Data Accessors
getPosition
(Function, optional)
- Default:
object => object.position
Method called to retrieve the position of each object.
getColorWeight
(Function, optional)
- Default:
1
The weight of a data object used to calculate the color value for a cell.
- If a number is provided, it is used as the weight for all objects.
- If a function is provided, it is called on each object to retrieve its weight.
getColorValue
(Function, optional)
- Default:
null
After data objects are aggregated into cells, this accessor is called on each cell to get the value that its color is based on. If supplied, this will override the effect of getColorWeight
and colorAggregation
props. Note that supplying this prop disables GPU aggregation.
Arguments:
objects
(Array) - a list of objects whose positions fall inside this cell.objectInfo
(Object) - contains the following fields:indices
(Array) - the indices ofobjects
in the original datadata
- the value of thedata
prop.
getElevationWeight
(Function, optional)
- Default:
1
The weight of a data object used to calculate the elevation value for a cell.
- If a number is provided, it is used as the weight for all objects.
- If a function is provided, it is called on each object to retrieve its weight.
Callbacks
onSetColorDomain
(Function, optional)
- Default:
([min, max]) => {}
This callback will be called when cell color domain has been calculated.
onSetElevationDomain
(Function, optional)
- Default:
([min, max]) => {}
This callback will be called when cell elevation domain has been calculated.
GPU Aggregation
Performance Metrics
The following table compares the performance between CPU and GPU aggregations using random data:
#objects | CPU #iterations/sec | GPU #iterations/sec | Notes |
---|---|---|---|
25K | 535 | 359 | GPU is 33% slower |
100K | 119 | 437 | GPU is 267% faster |
1M | 12.7 | 158 | GPU is 1144% faster |
Numbers are collected on a 2016 15-inch Macbook Pro (CPU: 2.8 GHz Intel Core i7 and GPU: AMD Radeon R9 M370X 2 GB)
Fallback Cases
This layer performs aggregation on GPU when the gpuAggregation
prop is set to true
, but will fallback to CPU in the following cases:
Percentile Props
When following percentile props are set, it requires sorting of aggregated values, which cannot be supported when aggregating on GPU.
lowerPercentile
,upperPercentile
,elevationLowerPercentile
andelevationUpperPercentile
.
Color and Elevation Props
When colorScaleType
props is set to a 'quantile' or 'ordinal', aggregation will fallback to CPU. For GPU Aggregation, use 'quantize', 'linear'.
Color Scale Type Props
When following percentile props are set, it requires sorting of aggregated values, which cannot be supported when aggregating on GPU.
lowerPercentile
,upperPercentile
,elevationLowerPercentile
andelevationUpperPercentile
.
Domain setting callbacks
When using GPU Aggregation, onSetColorDomain
and onSetElevationDomain
are not fired.
Sub Layers
The GridLayer renders the following sublayers:
CPU
- a CPUGridLayer when using CPU aggregation.GPU
- a GPUGridLayer when using GPU aggregation.