OrbitController
Inherits from Base Controller.
The OrbitController class can be passed to either the Deck class's controller prop or a View class's controller prop to specify that viewport interaction should be enabled.
OrbitController is the default controller for OrbitView.
Usage
Use with the default view:
import {Deck, OrbitView} from '@deck.gl/core';
new Deck({
  views: new OrbitView(),
  controller: {dragPan: false, inertia: true},
  initialViewState: viewState
});
is equivalent to:
import {Deck, OrbitView} from '@deck.gl/core';
new Deck({
  views: new OrbitView({
    controller: {dragPan: false,  inertia: true}
  }),
  initialViewState: viewState
})
Options
Supports all Controller options with the following default behavior:
dragMode: default'rotate'(drag to rotate, shift/ctrl + drag to pan)keyboard: arrow keys to pan, arrow keys with shift/ctrl down to rotate, +/- to zoom
Custom OrbitController
You can further customize the OrbitController's behavior by extending the class:
import {Deck, OrbitView, OrbitController} from '@deck.gl/core';
class MyOrbitController extends OrbitController {
  handleEvent(event) {
    if (event.type === 'pan') {
      // do something
    } else {
      super.handleEvent(event);
    }
  }
}
new Deck({
  views: new OrbitView(),
  controller: {type: MyOrbitController},
  initialViewState: viewState
})
See the Controller class documentation for the methods that you can use and/or override.