WebMercatorViewport
The WebMercatorViewport
class takes map view states (latitude
, longitude
, zoom
, pitch
, bearing
etc.), and performs projections between world and screen coordinates. It is tuned to work in synchronization with mapbox-gl
's projection matrix.
Usage
The WebMercatorViewport
is the default viewport for deck.gl, created under the hood by a MapView.
import {WebMercatorViewport} from '@deck.gl/core';
const viewport = new WebMercatorViewport({
width: 600,
height: 400,
longitude: -122.45,
latitude: 37.78,
zoom: 12,
pitch: 30,
bearing: 15
});
viewport.project([-122.45, 37.78]);
// [300,200]
Constructor
new WebMercatorViewport({width, height, longitude, latitude, zoom, pitch, bearing});
Parameters:
opts
(Object) - Web Mercator viewport optionswidth
(Number) - Width of the viewport.height
(Number) - Height of the viewport.
web mercator style arguments:
latitude
(Number, optional) - Latitude of the viewport center on map. Default to0
.longitude
(Number, optional) - Longitude of the viewport center on map. Default to0
.zoom
(Number, optional) - Map zoom (scale is calculated as2^zoom
). Default to11
.pitch
(Number, optional) - The pitch (tilt) of the map from the screen, in degrees (0 is straight down). Default to0
.bearing
(Number, optional) - The bearing (rotation) of the map from north, in degrees counter-clockwise (0 means north is up). Default to0
.altitude
(Number, optional) - Altitude of camera in screen units. Default to1.5
.
projection matrix arguments:
nearZMultiplier
(Number, optional) - Scaler for the near plane, 1 unit equals to the height of the viewport. Default to0.1
.farZMultiplier
(Number, optional) - Scaler for the far plane, 1 unit equals to the distance from the camera to the top edge of the screen. Default to1.01
.orthographic
(Boolean, optional) - Defaultfalse
.projectionMatrix
(Array, optional) - Optional 16-element 4x4 projection matrix, that overrides the matrix created from the parameters above.
Remarks:
altitude
has a default value that matches assumptions in mapbox-glwidth
andheight
are forced to 1 if supplied as 0, to avoid division by zero. This is intended to reduce the burden of apps to check values before instantiating aViewport
.- When using Mercator projection, per cartographic tradition, longitudes and latitudes are specified as degrees.
latitude
of90
or-90
are projected to infinity in Web Mercator projection. Using pole locations with this viewport may result inNaN
s. Many base map providers cut off at85.051129
at which the full world becomes a square.- When constructing the viewport, a field of view is not specified, but rather is calculated from the
altitude
or (if present) theprojectionMatrix
. The value can be obtained fromthis.fovy
(in degrees).
Inherits all Viewport methods.
Methods
Inherits all methods from Viewport.
project
Projects world coordinates to pixel coordinates on screen.
Parameters:
coordinates
(Array) -[longitude, latitude, altitude]
.altitude
is in meters and default to0
if not supplied.opts
(Object)topLeft
(Boolean, optional) - Whether projected coords are top left. Default totrue
.
Returns:
[x, y]
or[x, y, z]
in pixels coordinates.z
is pixel depth.- If input is
[longitude, latitude]
: returns[x, y]
. - If input is
[longitude, latitude: altitude]
: returns[x, y, z]
.
- If input is
unproject
Unproject pixel coordinates on screen into world coordinates.
Parameters:
pixels
(Array) -[x, y, z]
in pixel coordinates. Passing az
is optional.opts
(Object)topLeft
(Boolean, optional) - Whether projected coords are top left. Default totrue
.targetZ
(Number, optional) - If pixel depthz
is not specified inpixels
, this is used as the elevation plane to unproject onto. Default0
.
Returns:
[longitude, latitude]
or[longitude, latitude, altitude]
in world coordinates.altitude
is in meters.- If input is
[x, y]
without specifyingopts.targetZ
: returns[longitude, latitude]
. - If input is
[x, y]
withopts.targetZ
: returns[longitude, latitude, targetZ]
. - If input is
[x, y, z]
: returns[longitude, latitude, altitude]
.
- If input is
getDistanceScales
Returns an object with scale values supporting first order (linear) and second order (quadratic) approximations of the local Web Mercator projection scale around the viewport center. Error increases with distance from viewport center (very roughly 1% per 100km in linear mode, quadratic approximation does significantly better).
Returns:
- An object with precalculated distance scales allowing conversion between lnglat deltas, meters and pixels.
addMetersToLngLat
Add a meter delta to a base lnglat coordinate using linear approximation. For information on numerical precision, see remarks on getDistanceScales
.
Parameters:
lngLatZ
(Array) - Base coordinate in[longitude, latitude, altitude]
. Passing aaltitude
is optional.xyz
(Array) - Array of[x, y, z]
in meter deltas. Passing az
is optional.
Returns:
- New coordinate array in
[longitude, latitude]
or[longitude, latitude, altitude]
ifz
is provided.
fitBounds
Returns a new viewport that fit around the given bounding box. Viewport width
and height
must be either set or provided as options. Only supports non-perspective mode.
Parameters:
bounds
(Array) - Bounding box in[[longitude, latitude], [longitude, latitude]]
.opts
(Object) - See additional options in @math.gl/web-mercatorwidth
(Number) - If not supplied, will use the current width of the viewport (default1
)height
(Number) - If not supplied, will use the current height of the viewport (default1
)minExtent
(Number) - In degrees, 0.01 would be about 1000 metersmaxZoom
(Number) - Max zoom levelpadding
(Number) - The amount of padding in pixels to add to the given bounds.offset
(Array) - The center in[x, y]
of the given bounds relative to the map's center measured in pixels.
Returns:
- New
WebMercatorViewport
fit around the given bounding box.
Remarks
- Because
WebMercatorViewport
a subclass ofViewport
, an application can implement support for generic 3DViewport
s and automatically get the ability to accept web mercator style map coordinates. - A limitation at the moment is that there is no way to extract web mercator parameters from a "generic" viewport, so for map synchronization applications (rendering on top of a typical map component that only accepts web mercator parameters) the
WebMercatorViewport
is necessary. - Facilitates the necessary mercator projections by breaking them into a minimal non-linear piece followed by a standard projection chain.
- Making deck.gl work with non-mapbox map systems in perspective mode might require subclassing
WebMercatorViewport
and adjust the projection so it matches the map's projection.