WebGLAggregator
The WebGLAggregator implements the Aggregator interface by performing aggregation on the GPU.
Example
This example implements an aggregator that makes a histogram that calculates "weight" distribution by "position".
import {WebGLAggregator} from '@deck.gl/aggregation-layers';
const aggregator = new WebGLAggregator(device, {
  dimensions: 1,
  channelCount: 1,
  bufferLayout: [
    {name: 'position', format: 'float32'},
    {name: 'weight', format: 'float32'}
  ],
  vs: `
    uniform float binSize;
    in float position;
    in float weight;
    void getBin(out int binId) {
      binId = int(floor(position / binSize));
    }
    void getValue(out float value) {
      value = weight;
    }`
});
const position = new Attribute(device, {id: 'position', size: 1});
position.setData({value: new Float32Array(...)});
const weight = new Attribute(device, {id: 'weight', size: 1});
position.setData({value: new Float32Array(...)});
aggregator.setProps({
  pointCount: data.length,
  binIdRange: [0, 100],
  operations: ['SUM'],
  binOptions: {
    binSize: 1
  },
  attributes: {position, weight}
});
aggregator.update();
Constructor
new WebGLAggregator(props);
Arguments:
dimensions(number) - size of bin IDs, either 1 or 2channelCount(number) - number of channels, up to 3vs(string) - vertex shader for the aggregator. Should define the following functions:void getBin(out int binId), if dimensions=1 orvoid getBin(out ivec2 binId), if dimensions=2
void getValue(out float value), if channelCount=1 orvoid getValue(out vec2 value), if channelCount=2 orvoid getValue(out vec3 value), if channelCount=3
bufferLayout(object[]) - see ModelPropsmodules(object[]) - luma.gl shader modules, see ModelPropsdefines(object) - luma.gl shader defines, see ModelProps
Props
Requires all Aggregator props, and the following:
binIdRange (number[][])
Limits of binId defined as [start, end] for each dimension. Ids less than start or larger than or equal to end are ignored.
moduleSettings (object)
Mapped uniforms for shadertool modules, see ModelProps
Source
modules/aggregation-layers/src/common/aggregator/gpu-aggregator/webgl-aggregator.ts